You can display the texts contained in certain short text object types the same way that the end user will see them.
You can simulate short text objects before you start translating them, to put the texts you are about to translate into context, or you can do this after translation to check that you have translated the texts correctly.
You can simulate texts belonging to the following object types:
· Screen Painter texts (SRT1, SRT2, SRT3, SRT4, SRT8)
· Interface texts (CA1 to CA5)
· Hierarchy node texts (SHI3)
You have logged on in the language in which you want to display the texts.
1. Call up the object you want to simulate.
2. In the short text editor for this object, click the Test Screen icon or choose Utilities ® Test Screen.
Ў If you want to simulate Screen Painter texts, the system displays the texts immediately on the screen.
Ў If you want to simulate interface texts, and if there are several statuses for these texts, the system displays a dialog box listing all of the statuses and you can select one of them. Choose Continue.
Ў Hierarchy trees are also simulated directly.
3. To return to the short text editor, choose Back.
The screen is simulated. You can now see how the user will see your target texts, and ensure that your translations are not too long for the space available for them. Simulations of Screen Painter texts include all of the data elements that are also displayed on the screen. You could therefore see more texts than contained in your object.
If you try to simulate a short text object after translating it but nothing is displayed, check that you have saved your translations in the short text editor. If you still cannot simulate the screen, ask your system administrator to delete the language load. See note 110910.